Environmental

Hub

  • The main hub utilized assets from other levels in the guise of props, several additional assets were made to round out the sound stage warehouse.

Level >>


Hub
Western
Horror
Romance
Directors Cut

Technical Work >>


Materials
VFX
Other

western

  • Trim sheets utilized for the western levels and their implementation.

    Act1: Stair Kit/ Support Rafters

    Act2: Train Carts/ Crates

    Act3: Scaffolding

  • The tillable wood floor utilized in the saloon made in Substance Designer.

Horror

  • The trim sheet was utilized mostly in the mess hall and other areas of the map.

  • One of the foliage atlas’ utilized for the surrounding environment as well as additional assets that were needed to break up the surrounding forest.

Romance

  • Several Trim sheets were utilized throughout the romance level. Assets from romance 1, walls and other larger environmental assets utilized these.

  • Assets for the romance level ranged from full stages to cabanas.

technical work 

Materials

Caustics Decal

Caustics decal that was also added as a Fresnel parameter in the water shader.

Water Emissive

An emissive “water” to emulate LED pillars seen in underground clubs.

Master Material

The Master Material was a joint endevor, the majority of our art assets utilize the master material. Including foliage and transparent materials.

vfx

WIP

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WIP 〰️

oTHER

Cutscene and introduction scenes for each boss fight were added to give more movie like qualities to the game.

WIP

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WIP 〰️

Characters

Reel Run

Environments

ALL PROJECTS